Showing posts with label XBLA. Show all posts
Showing posts with label XBLA. Show all posts

Thursday, January 20, 2011

Review: Carcassonne

I don't quite know how I came across it, maybe it was seeing the picture of the medieval babe or something that drew me to this demo, but I downloaded it. In one fell swoop, Carcassonne had introduced itself to me and I never went back.


Carcassonne is a downloadable title for Xbox Live Arcade on the 360 and only had cost me 400 points. This was an appropriate price as I'd come to find and I'm interested in purchasing the downloadable content (more on that soon). It's based off of a European board game of the same name and involves tile placement. This seems boring but I assure you it's not. Once you begin understanding how to earn points and the particular strategies the game goes from fun to addictive fun.

The graphics are somewhat basic but there's still a nice amount of detail for what you need to be able to decipher. For instance, the grass is just green. They don't try to provide actual grassy textures or anything and I understand. It would probably make the game harder to see and it would be more taxing on the system resources. By keeping things simple they've found a medium between an actual board game and a technological counterpart. When the Castles are created they sprout from the ground and a little fanfare is heard. Things like this are nice and make it readily apparent when you've scored points or why you've scored them. I really want to play the actual board game someday but I bet keeping score is a lot trickier than in this XBLA version. Especially when you consider the Farms aspect of the game, which allows you to utilize the grass as a point modifier, things could get confusing. That's not really so with this digital version of the game. The menus and in-game overlays are easy to read and well designed. The controls though took a slight getting used to, but they make sense. By this I simply mean which button should do what and when. I occasionally still accidentally place a marker in the wrong spot or when I don't want to, but it's a severely minor concern.

The game includes the standard style with up to five players total, both online and off. For 300 points you can buy two kinds of expansion packs. I haven't nabbed either, but for the first time in digital downloads history, I actually really want to spend more money on these. The two packs are another River Expansion and a Kings/Thieves Expansion. I'll likely get the River Expansion first but I am quite excited to get both. The total points for this all this would be 1000 which is only $12.50. That's a little less than half of what it would cost you to nab the real game (which may or may not have those expansions) off Amazon or some other retailer. Even if you don't get the packs though, at $5.00, the game has tremendous value. Also, the game features a handful of in-game Achievements which I find enjoyable. Some are particularly creative while others are points-based. I wish there had been more of the creative ones though. It would have added to the strategy.

The Verdict:

Carcassonne is a surprisingly awesome board game for anyone who likes board games. It's got a slight feel of Pipe Dream but without the time limit and a presentation/scoring system weirdly reminiscent of Scrabble. Watch a video of it on Youtube or download the demo for yourself. It can't hurt and I don't think you'll be disappointed.

What I liked:

Clean graphics. Addictive gameplay. Expansions. Achievements are reachable and fun to acquire.

What I didn't like:

It would have been nice to have a couple different music tracks during the games. The zoom feature is a little funny but it works. I wish there had been more unique Achievements.

Monday, January 17, 2011

PK Gaming Podcast: Episode 2 Part 1

Good evening everyone! This is the first part of Episode 2 of the PK Gaming Podcast. We decided to split up this episode (though we recorded it in one night) for ease of downloading what you might find interesting.

This episode stars me, Kaise, and Paleo talking yet again about gaming. You'll find that Paleo received a new headset and can be clearly heard and the audio static is greatly reduced. Yet I sound pretty quiet! Seems like I need to invest in better equipment, so please bear with the fact that my audio level is lower than the rest. We'll work on that for the next podcast.

Expect part two of the podcast on Wednesday (and it's significantly longer) with part three arriving on friday. We dive into more great gaming goodness in those.

Also, don't forget to write in with questions or comments and we'd love to address them on future shows! Send questions or comments about the podcast (or the site) to PKGamingPodcast@gmail.com.

Finally, Last week's episode featured some great music. Each time we post a new podcast, we'll explain what music we borrowed from in the previous podcast so that you all can know what that great song you heard was. Podcast 001 feature the theme to Grandia as well as the TV theme for Samurai Pizza Cats (though that was a bit obvious).

In this part of Episode 2 we talk about;
What We Got For The Holidays
New Year's Resolutions (Gaming and In General)

Download the episode here!

PK Gaming Podcast Episode 002 Part 1
(Click on the Orange "Download" Button to Begin Download)



(P.S. I know how convoluted this download method is. We're working on a new solution.)

Friday, January 7, 2011

The Quest To Use 1600 Live Points

I have owned an Xbox360 since Christmas Day 2009. Around that holiday season I played the hell out of Left4Dead 2 and DJ Hero. I also played a lot of Hexic and 1 Vs 100. As I began completing these games and my short free trial of Live Gold was running out, I pretty much stopped playing altogether. I hadn't turned the machine on until this Christmas season so some family could play DJ Hero. I was lucky enough to find that a 1600 points card had come into my possession and so finally the other night I downloaded those point to my account and began downloading trials. I wish I had gotten off my ass sooner as Perfect Dark was only a measly 400 points during Christmas but I didn't. That might affect what games I get because I really do wanna play some Perfect Dark once again.

A quick side note is that I love how easily I bypassed the need to pay for those stupidly expensive Wi-Fi adapters. I have an Apple Airport delivering Wi-Fi through to my iMac, and it was a simple matter of plugging my Xbox360 into my iMac and then properly setting up the settings to make my Xbox360 believe my iMac was a router. I love it and I spent $0.00 on it. I helped my cousin do the same set up last night in fact. I learned all about this from this one particular youtube video which you can view here.

Now, I went trial-version crazy and began downloading a ton of them last night. I have over 40 gigs of space on the system, so why not? My first run at the pickings were inspired by my pals over at the Negative World forums. I asked them what I should get and they threw a ton of fantastic-looking suggestions my way. I downloaded Sonic 4 Episode 1, Braid, Super Meat Boy, Scott Pilgrim The Game, Limbo, and the Perfect Dark trial. I apparently already had demos for the disc games, Half Life 2, Kameo, and Call of Duty World At War. Those are quite dated demos nowadays and I think I did end up trying Kameo out and being unimpressed. Regardless, I started playing the games and these have been my thoughts.

Sonic The Hedgehog 4 Episode 1: 1200 pts:
The demo was only the first level of the first world and I was not very impressed. The graphics looked relatively nice, certainly upgraded from their Sega Genesis counterparts, but the gameplay felt awkward or perhaps slow compared to the originals. Maybe it's not fair to judge against the old games but if the sole purpose was to rekindle that fire in the same way Donkey Kong Country Returns recently did for Donkey Kong Country fans,... it might have missed the boat too much. I couldn't imagine spending 1200 points on this, not when I only have 1600.

Braid: 800 pts:
Now this was something a little more interesting. I was told it was a time-based puzzler with platforming elements but that it wasn't specifically a platformer. Color me intrigued. The game demo just jumps right in and after I figured out the basic controls for jumping, climbing, and the mysterious time-reversing feature, I was collecting puzzle pieces left and right. Not all of them though were simple to get, and in fact I missed a handful. Some of these jumps seem wildly far for the basic controls I have at the time. The trailer for the game shows a lot more than the basic moves I have right now so I assume things get unlocked as you progress. Maybe you have to go back for them? Not according to my friend Pandareus at Negative World. I'll have to go back and give it another shot with the little tip he gave me. I made it through the first area to a small castle. A dinosaur comes out and says, "I'm sorry, but the princess is in another castle." What a nice reference Mr. Dinosaur. He then babbled on about purchasing the whole game and getting more castles that the princess might be in. I see a lot of potential here. The music is nice, the graphics are pleasant, and it's overall a fun experience. I worry that it might be a bit short, but we'll see if I pick it up. With the test run over, I moved on to the next game in the list, one that everyone has been drooling over.

Super Meat Boy: 1200 pts:
I loved the feel of it from the get go. Some pimp smacks Super Meat Boy's woman in the face and now he's got to exact revenge? That what it seems like anyway. I was nailing A+ rankings on the first two levels but on the third, I forgot to read the trick it's trying to teach you. I died so much in that chasm that I unlocked an Avatar award, and then it told me I didn't get to keep it because I don't own the full game. What a tease. Playing it again I realized it was teaching me the running jump. I shoulda known. In level 1-5 I encountered a warp zone which came with a booming voice, another achievement, and another mocking that I don't own the full game so I can't collect it. Considering I'm having fun with this and they're mocking me about not being able to collect stuff, this is an effective way to make me want to buy it. I didn't make it through all three warp zone parts initially but upon playing it again I did... only to receive yet another Super Mario Bros. reference when I was explained that the bandage girl, or whatever her name is, was in another warp zone. I love seeing indie developers paying homage to the classics. The game is quite fun, but it's 1200 points which is a little high for me considering I was hoping to get two games out of this card... We'll see. When I played the final World 1 demo level, 1-15, I died twice before successfully beating it. I found that my replay showed all my runs at once, with only one guy surviving. That was quite a neat little feature and it was even better on another level with like, fifteen of the meat boys. So far with Braid and Super Meat Boy, it's a tough decision. The Dark World too... I got a little taste of it and it must be insanely hard later on. Whether I get this game now or not, I need to at some point in the next few months.

Scott Pilgrim The Game: 800 pts:
I was surprised at how long I played this demo for. I was already a huge fan of the band, Anamanaguchi, who did the music for the game and in fact I had heard many of the tracks recently. The game resembles TMNT2 The Arcade Game from my youth, or perhaps that Simpsons Arcade Game. I had a decent amount of fun with it but these games generally aren't my thing. The only fighters I really ever cared about were those in the Super Smash Bros series. Still, this was fun and it was great kicking ass and making money as I pummeled through the seemingly infinite enemies of Toronto's streets. I liked the level up system too which seemed to give me more moves as I went on, however that's not to say I knew how to use them effectively. I was carrying an enemy and I accidentally entered Flatirons Books... who knew I could enter stores! Some chick with subtly bouncing breasts was trying to sell me books like the Vegan Cookbook and 101 Push Ups. Perhaps these were for leveling up or new moves? I bought 101 Push Ups since I could afford it. It apparently boosted my XP by 230 and my strength by 10. Kind of neat, it was like armor or something in an RPG. That's a neat addition to this kind of game. Finally after traversing that special highway and the city of Toronto I came to my first boss battle, Matthew Patel. It felt great to KO him. I've never read the comics but I loved the movie, this might be something I get down the line and I definitely will keep the demo around for quick play sessions. Also in a move against the game, I found the original Turtles Arcade game on the service for a measly 400 coin.

Limbo: 1200 pts:
If German Expressionism Cinema and Film Noir had a baby, it would be Limbo. The atmosphere is both literally and figuratively saturated in this game. From the looks of it, it's a platformer but it involves a little ingenuity. I traversed a foggy lake but once I got to the other side I needed to drag that boat over the land so I could use it to gain height. Then, like Indiana Jones, I climbed up a cliffside, leaped to a dangling vine/rope, and climbed up the cliff. It's pretty great so far, if perhaps just a little slow but I think that's the point. I think you're supposed to soak in this beady-eyed shadow-clad figure as he traverses the landscape. I eventually came to a giant spider hiding near a tree. How morbidly intriguing it was to have it kill me. What was the point? How was I to pass him? When I figured it out, how very haunting it was for him to exact his arachnid revenge. This little game is fascinating and all without background music. I wish this were a little cheaper because it seems like an amazing title but I don't know if I'm going to buy just one 1200 points game, no matter how good it is, especially when I've wanted the next game I played for so long.

Perfect Dark: 800 pts:
The moment this game booted up I felt every ounce of nostalgia flow through me. I suddenly recalled how the enemies would yell, "You bitch!" when I shoot them and how those doors sounded when you opened them. This was classic Perfect Dark but with nicer graphics and an even nicer frame rate. The change in frame rate might be the single most noticeable change. The controls were a little rough though. After being a Wii shooter guy, it's hard to go back to the inferior precision of dual analog. I'm sure though I could if I had to, I mean, the game does include auto aim. It might be cheap but it might make the overall experience that much better. I don't recall if the original had auto-aim or not. It's going to be hard NOT picking this. I wanna see the whole storyline flesh out once more. I would just use my original copy without any problem except that the analog sticks on the old N64 controllers are all quite worn out by now. They are horrible compared to those found on the Nunchuk or the Xbox360 controllers.

I had also downloaded trials for Shadow Complex, Comic Jumper, and both Banjo games but unless I misread something, they are all 1200 points.

In the end I made one final check about my choices. You see, Perfect Dark was recently a measly 400 points but I was slow this Christmas and I missed the boat on that. Still, $10 isn't bad at all and it's what I would be paying for the original non-updated version of the game if it ever released on the Wii's Virtual Console. I did a little more reading at the Perfect Dark page of one of my new favorite sites, XBLARatings.com and people seemed to love everything that has been done to it. I remember fondly how much I love this game so it's a high contender. Then I read about the other 800 points option, Braid. Apparently the game has no replay value, which makes sense, and it can be a little too short... but that's why I wanted to buy two games. This is of course without even considering I still have a decent Christmas bounty to tackle. Braid overall looks and plays really well and I never got into the Prince of Persia series so here's my chance for some time-warping action. It can be a slight precursor to the DS game I'm looking forward to, Radiant Historia. 1200 points is about $15 dollars and while I don't have more money to spend on points right now, I know I'll need to go pick up Limbo and Super Meat Boy in the future. Scott Pilgrim is fun as a demo and Sonic 4 isn't that fun in general. I've spent a lot of time today playing demos and I'll continue with the other games which are still downloading ever so slowly.

The winners of my 1600 Live points definitely go to Perfect Dark and Braid.

Do you think I made the right decisions? Have any suggestions for games I should go buy right now despite not being able to afford them? Let me know in the comments. One of these days I'll purchase a Gold account of Xbox Live, whenever that happens I'd love to kick your ass in some Perfect Dark multiplayer. Just let me know.

Sunday, October 24, 2010

Review: Comic Jumper

Ah, Twisted Pixel, how you've lightened up our day with your wonderful XBLA games... if only it were the same with this one. Taking the place of Captain Smiley, your comic is canceled due to a heavy dose of suckage, and are forced into bankruptcy. Luckily, the folks at Twisted Pixel (breaking the fourth wall) offer to help Captain Smiley gather enough money to reboot his comic, by guest-starring in other ones.

As I started the game, I immediately fell in love with the characters and dialogue (I'd love if they made a movie based on these characters), but the gameplay didn't immediately strike me as oh-so amazing. The premise is great, especially how it breaks the fourth wall and has tons of tongue-in-cheek humor pertaining to all the comic book cliches, especially during the second comic, where it's a take on old 50's comics, full of self-aware feminism and racism.

However, that's about where the gameplay makes you want to drive a drill through your temple, as it's a complete basic run and gun style sidescrolling with a few too many on-rails section. There's absolutely no variety and it's a terrible grind. Many of the sections have too many enemies at once, but even the best player will find even with full upgrades, it takes a little long to kill the enemies. Chances are, you get smacked around often, but even with great skill, you don't care enough to try your best.

The only thing that pushes you through the game is the eagerness to see the next bit for the story and dialogue. However, even in some sections it's a pain. For example, reaching the third comic, a manga, instead of just going with usual anime cliches, they surpass the stereotypes to the point where they're not even funny anymore, a-la Glee.

In there, as well, is probably one of the rare moments I've ever ragequit (keep in mind I still picked up the game a few hours later and beat it), where you fight a certain boss a second time. However, as you get it to near-death, it heals itself fully. Not once, but TWICE this ridiculous event happens. The worst part is your character complains how bullshit it is that it happened, as if it excuses it. It's like a chef serving a horrid meal, joking about how bad it tastes while you're eating it.

But, I digress, I'm just turning this into a rant.

The Verdict:

The characters and dialogue, once again, are comedic gold, and are worth the $15 to hear everything. At the most, I can only give a hesitant recommendation, just for everything but the gameplay, but don't blame me if you give up on some of the levels. It's sad to see things like this happen come from the company who brought in Splosion Man.

What I liked:
The characters, dialogue, the clever and creative visual and narrative styles used for the different comics

What I didn't like:
The repetitive, bland, grinding gameplay