Today, Ocarina of Time 3D was released for the 3DS some 12 and a half years after the original (Ocarina of Time was released Nov. 23rd here in North America) and hopefully is introducing those who never played to the classic while giving those of us who played, and loved it, another excuse to play through it. I know I'll look for any excuse to play Ocarina of Time.
I think Ocarina of Time's importance to gaming is one that is but shouldn't be excused. Nowadays a lot of people comment on the aged graphics (well I'd sure hope so) and some of the clunkier aspects of the game but forget at the time Ocarina of Time was one of the better looking and playing games of the time. Not only did Ocarina of Time bring the Zelda feeling to a 3D game exceptionally well it also provided the industry with a seemingly obvious way to avoid camera problems prevalent (and still an issue today) back then, Z-targeting. This made it much more possible to properly battle enemies in a 3D space and also made for more cinematic battles. But these things should be obvious to anyone and even if Ocarina of Time isn't your favorite Zelda (actually it battles A Link to the Past for that place for me), I'd say denying OoT's role in influencing game design shouldn't be downplayed.
But this isn't about Ocarina of Time's impact to gaming but its impact on me. The lead up to Ocarina of Time's creation in the mid-90s marked the period in time when I went from being a casual-ish gamer to a more hardcore gamer to the gamer I am today. Mind you most of what I saw back in the lead up with pictures in Nintendo Power or EGM but screenshots take up space and these videos pretty much show what I saw anyways.
This is the earliest known footage of what would eventually become Ocarina of Time. While obviously more a demo for the Nintendo 64's graphics than anything resembling the final product, this demo sparked my, and other's, imagination in 1995 about a 3D Zelda title. At the time I had little real experience with 3D games so this was really exciting. Seeing a familiar character as Link in a 3D environment fighting a generic knight was something else. As an aside, before I knew about the N64, I remember writing a letter to Nintendo Power asking about a possible 3D Zelda on the Virtual Boy and if I remember right I got something alluding to a future 3D Zelda but since I was dumb at the time I thought for sure Zelda would show up on the Virtual Boy. Consider that a bullet dodged. Anyways, while that footage wasn't a lot to go to the future of Zelda 64 it did make the wait for more concrete stuff to show up even more painful.
Now this was more like it. The game was truly starting to form into what would become Ocarina of Time. While obviously a bit early things like the triforce, stalfos and Link were all incredibly enticing and familiar. This was right about the time the N64 came out and after salivating over how amazing Mario 64 was, the two years between then and 1998 seemed to just that much longer.
This trailer showed more environments. What I remember most about these '97 videos and screenshots was that the environment was much more open. With hindsight it is obviously because of Ocarina of Time's time as a 64DD game. I'd imagine that when Ocarina of Time was converted to cartridge a lot of stuff changed so while these shots look familiar they are still were short of what the final product would be.
Now from that time on (and because I can't find more videos) I basically spent the next two years playing whatever came up on the N64 (Star Fox 64 and Goldeneye in particular) and devouring any and all information that came forward about Ocarina of Time. And then this commercial popped up:
Now by that time my anticipation had reached a near boiling point and seeing the completed game's commercials pretty much put me over the edge. Of course I had been pretty much telling my parents that this game, above all else, was what I wanted for Christmas. So I'd have to wait a month after the game's release to finally get my hands on the game.
And what a Christmas it was. Knowing that the game was under our tree, just sitting there was murder. When I finally got to unwrap it, the first thing I wanted to do was go to my room, stick it in my N64 and play until I was blue in the face. When I finally got my chance to play, I was hooked. From Navi's initial flight to find Link and to Link first stepping foot on the overworld I was 3+ years of anticipation was rewarded with a game that I would come to play and beat at least 30 times including a time where I beat it 3 times in a month (N64 version, GCN disc version, MQ version). Yeah I'm obsessed.
Nowadays it is a lot easier to follow anticipated games, what with the internet being pretty much a part of everyone's life now. In the '90s it was harder and I basically had to absorb all information I could as my internet access was limited at the time and magazines were my number one source. But that was a great 3 year period for me and changed how I look at gaming in general. With all the information available to us today, it is easy for us to be cynical as finding info on upcoming games is pretty much always available to us.
Showing posts with label N64. Show all posts
Showing posts with label N64. Show all posts
Sunday, June 19, 2011
Saturday, June 18, 2011
Retro Reviews: Conker's Bad Fur Day

Conker's Bad Fur Day was released in 2001 developed and published by Rare.
In the history of gaming there are many games that started out one way and come out much differently. Conker's Bad Fur Day is probably the most extreme example of that. In 1997 the first incarnation of Conker, Conker's Quest (and later Twelve Tales: Conker 64) was to be a cute, family friendly affair staring Conker and his chipmunk girlfriend Berri. It was to be much in the mold of Banjo-Kazooie and other 3D platform games of the era. Conker was even in Rare's Diddy Kong Racing in all his high-pitched squeaky voiced glory. There was even a Game Boy version released in 1999 that starred Conker in his cute mode. But in 2000, Conker was revamped into the form that we all know and love. While the game had the cute appearance of the early versions, the game featured swearing, gore, a ton of feces, numerous references to genitalia and more movie parodies than you could shake a stick at. This all came together to create unforgettable and hilarious experience at the end of the N64's lifespan.
Conker is in many ways a standard issue platform game from the 64/32-bit era of games. You lead Conker through the incredibly strange world he inhabits just so he can get home back to every furry's dream girl, Berri and sleep off the massive hangover he got at the bar the night before. Along the way he'll run into gangster wasps, a rather annoyed Death, a King and Queen bee in peril, a buxom & ticklish sunflower and even a giant singing blob of living poo. That is just a sample of all the character he runs into as Conker is unknowingly also trying to avoid being captured by the Panther King to be made into the fourth leg of a broken table.
Conker plays much like Banjo-Kazooie in that if you know how to play that you'll pretty much know how to play it. Conker's big differences in how you progress through levels. Unlike B&K nonlinear hub style, Conker's world is connected and linear. You rarely hang out in one area for very long, usually just long enough to complete a few tasks and collect money (kind of similar to jiggies or stars but less the main point of the game). So relatively speaking Conker is much a stripped down version of a classic 3D platform game, a step back on a ton of collectables per stage that Rare was known for. Another big game play feature is the "context sensitive" buttons that give Conker the ability he needs at that time, such as alka seltzer, throwing knives, a sling shot or beer just to name a few. The great thing about the game is the variety, you'll never do the same exact thing twice and by time you get tired of that particular stage's theme you'll be on to the next one and getting used to a new game play mode. There is even a fun multi-player mode that covers a whole bunch of different game styles, from king of the hill style to fortress defense. And they also have their own sense of humor so they are worth checking out for that.
The only flaw in the game play I'd say is the camera. It really likes to work against you especially when you trying to make a big jump as it'll sometimes go out of position sending you in the wrong direction or unable to see where you trying to reach. You can get around it most of the time but some areas may have you pulling hair out trying to figure out which way to go because the camera disoriented you.
The graphics in Conker's BFD are some of the best on the N64. Even before it's new tone, Conker impressed people especially with the facial animation of Conker. Conker displays a wide range of emotion in the game and it is all expressed very nicely on the N64. The rest of the game is also very colorful for the most part showing the game's roots as a cutesy platformer. The textures are a bit muddy but aren't bad for the N64. I'd say this is all because the N64 expansion pak let Rare do a whole lot of really cool stuff. Only problem is that the frame-rate can get a bit jittery, especially in the most hectic parts.
The audio in the game is also great, some of the best on the N64 at that. While the music is appropriately inappropriate (cute music over the depravity) the voice acting is some of the best I've ever heard. While a tad muted, the various characters and especially Conker all come across as very memorable and if you can't read them they provided us with speech bubbles for some of the harder to understand characters. Also the game features a giant singing pile of poo. Which may be humanities greatest musical achievement. Seriously, if you haven't heard this song, go here now. Your ears will thank you.
In the end if you like N64-era platformers and appreciate a surreal and funny gaming experience chock full of memorable scenarios and references, you cannot go wrong with this classic game. If you want a pleasant reminder of what Rare once was, it is even better.
Pros/Cons
+ Extremely funny with plenty of movie parodies
+ Classic but streamlined 3D platforming gameplay
+ Great N64 graphics
+ The GREAT MIGHTY POO
+ Very good voice acting
- Twitchy camera
- Sometimes suspect framerate
Wednesday, May 18, 2011
Games I want on the Virtual Console, Vol. 1
So... I've been pretty obsessed with digital distribution lately, especially considering Nintendo's Virtual Console*, so I thought I would cook up a new article series about games that have yet to show their face on the service.
Super Mario World 2: Yoshi's Island is a game published by Nintendo that still hasn't shown it's face on the Virtual Console. I honestly thought it would've shown up by now, at least before Yoshi's Story did, but nope. I have owned this game both back when I had an SNES as a kid and the port to the GBA as a teenager, but I'm craving to play it again, and this time I won't be able to fall back to my bad habit of selling games if I get it on the Virtual Console. Yoshi's Island is a cutesy game, but its looks doesn't detract from its excellent gameplay and the 'just right' challenge of difficulty.
Terranigma actually never came out here in the states or Canada, but it would be an excellent game to release on the virtual console so those of us in North America can enjoy it. I watched a review of it on 16-bit gems and it piqued my interest. I feel like I should play more Action RPGs, and this one would probably satisfy my curiosity for the genre.
Another action RPG, but a little more well-known, though not by much. Secret of Evermore is Secret of Mana's less popular little brother. This was also reviewed by 16-bit gems, but that's not why I became curious about it. I first saw this game in a retro game shop and the cover art on the cartridge really interested me. As I read up about the story, my curiosity only grew more. I hope that square enix will decide to release this gem on the VC eventually.
Treasure is no stranger to putting up their games on the virtual console, even import games like Alien Soldier and Sin & Punishment (though that was partly Nintendo's doing). This, however, was one of the few N64 games they worked on, and it's a bit of a cult classic. I've watched gameplay on youtube of this game and I would love to play it. It would also add to the lacking variety of N64 games on the Virtual Console right now...
You know this was coming. I've played Earthbound, most everyone here at PK Gaming has. I do not own a cartridge or anything, so I had to play it on *gasp*, an emulator. I wouldn't mind actually owning it on the Virtual Console though. Again, Roo explains why Nintendo might not have put it up on the VC just yet in his review. Though... I'm not buying the explanation really, I think Nintendo is just holding out on us. Why else would they keep Yoshi's Island back for this long? I'm suspecting that they're afraid they'll run out of games to release in the future so they're spacing them out very sparingly... but the Wii has already had a great run and its successor is just over the horizon... so what are they waiting for? Do they just want to keep those other unreleased VC games for the launch of the successor? *shrugs* Who knows.
Anyway, those are my first five games that I wish will make it to the Virtual Console sometime soon. I'll do another article about this again sometime soon once I think of more games. While waiting for that, why don't you readers tell me a game that you have been wanting on the virtual console?
*Comments about 'just play it on an emulator' will be ignored and eaten. I have been discussing this with people for quite a while and I feel that it may make a good debate topic in one of the upcoming podcasts, either here or on one of Negative World's podcasts.
Super Mario World 2: Yoshi's Island is a game published by Nintendo that still hasn't shown it's face on the Virtual Console. I honestly thought it would've shown up by now, at least before Yoshi's Story did, but nope. I have owned this game both back when I had an SNES as a kid and the port to the GBA as a teenager, but I'm craving to play it again, and this time I won't be able to fall back to my bad habit of selling games if I get it on the Virtual Console. Yoshi's Island is a cutesy game, but its looks doesn't detract from its excellent gameplay and the 'just right' challenge of difficulty.
Terranigma actually never came out here in the states or Canada, but it would be an excellent game to release on the virtual console so those of us in North America can enjoy it. I watched a review of it on 16-bit gems and it piqued my interest. I feel like I should play more Action RPGs, and this one would probably satisfy my curiosity for the genre.
Another action RPG, but a little more well-known, though not by much. Secret of Evermore is Secret of Mana's less popular little brother. This was also reviewed by 16-bit gems, but that's not why I became curious about it. I first saw this game in a retro game shop and the cover art on the cartridge really interested me. As I read up about the story, my curiosity only grew more. I hope that square enix will decide to release this gem on the VC eventually.
Treasure is no stranger to putting up their games on the virtual console, even import games like Alien Soldier and Sin & Punishment (though that was partly Nintendo's doing). This, however, was one of the few N64 games they worked on, and it's a bit of a cult classic. I've watched gameplay on youtube of this game and I would love to play it. It would also add to the lacking variety of N64 games on the Virtual Console right now...
You know this was coming. I've played Earthbound, most everyone here at PK Gaming has. I do not own a cartridge or anything, so I had to play it on *gasp*, an emulator. I wouldn't mind actually owning it on the Virtual Console though. Again, Roo explains why Nintendo might not have put it up on the VC just yet in his review. Though... I'm not buying the explanation really, I think Nintendo is just holding out on us. Why else would they keep Yoshi's Island back for this long? I'm suspecting that they're afraid they'll run out of games to release in the future so they're spacing them out very sparingly... but the Wii has already had a great run and its successor is just over the horizon... so what are they waiting for? Do they just want to keep those other unreleased VC games for the launch of the successor? *shrugs* Who knows.
Anyway, those are my first five games that I wish will make it to the Virtual Console sometime soon. I'll do another article about this again sometime soon once I think of more games. While waiting for that, why don't you readers tell me a game that you have been wanting on the virtual console?
*Comments about 'just play it on an emulator' will be ignored and eaten. I have been discussing this with people for quite a while and I feel that it may make a good debate topic in one of the upcoming podcasts, either here or on one of Negative World's podcasts.
Labels:
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Tuesday, May 3, 2011
Top 5 Movie Games
Well it is that magical time of year again. The time of year where bloated special FX and spectacle dominates the movie scene. Yes it is the Summer Blockbuster season, which starts in May and usually goes till August.
This summer we have a glut of super-hero movies, the last Harry Potter film, a new Pixar film, another Transformers movie that will probably disappoint and who knows what else. And with this comes video games based on said movies, which are almost invariably rushed and released to coincide with the movie as a cash-in rather than a game that can stand on its own. It is an unfortunate reality that we all have to live with that have plagued games since the earliest days, whether it was the disaster known as E.T. the video game for the Atari 2600, the games that the masters of licensed crap LJN released for the NES or modern day disasters like Iron Man, these games typically only sell because of the name and little else.
But despite this overall bleak view of games based off movie, there is still many good to great movie based video games that are more than a licensed cash-in. And while these are my favorites, there are more out there.
A 2D Final Fight styled beat-um up from Konami, this game had you more or less following the path of the movie as you bashed your way through The Penguin,, his army of clowns and dealing with the mysterious Catwoman. The games has 3 game styles, the standard Final Fight-style stages, 2D platforming stages and 3D-ish driving stages. The best part of the Final Fight-style stages has you kicking the crap out of the clowns, not to mention throwing them into the background to bash against the walls. The 2D platforming is basically the same controls but enemies die in one hit and you have do some kinda clunky platforming. The 3D-ish driving stages usually have you surviving a horde of motorcycles and a boss fight. Not much to say as you just control and shoot. Despite the iffier modes, the overall package is fantastic.
As you may recall from my retro review of Little Nemo, this is a game based off a movie. Now not very many people knew this because to be honest, how many people actually saw Little Nemo: Adventures in Slumberland? This game benefited, like many on this list actually, from not really following the movie's story and being its own game. So instead you go into many dream themed environments to rescue King Morpheous from the Nightmare King and save Slumberland. And considering it was made by Capcom who had an almost impeccable 8-bit line-up you really can't go wrong with this great platformer.
While I am kind of cheating with this one as the Aladdin games for the SNES and Genesis are very different games. The SNES one, made by Capcom, is more or less a straight-up platformer that focuses on Aladdin's nature as an acrobatic thief to traverse the levels. The Genesis one, made by Virgin Interactive, is a hack and slash with beautifully drawn character sprites and is easily the more well-known of the two. Both games pretty much follow the plot with some amusingly similar plot deviation. While both are good, I prefer the Super NES one for the overall package and also that I feel it is more akin to how Aladdin would actually traverse his world. But preferences will differ.
Yes I have two on here. But I especially picked this one because as far as I know it may very well be the first good movie based game ever. While not following the movie's plot from what I can tell, there are references to the movie in cutscenes but the seem thrown in to give the game a semblance of relation to the movie. The game goes through 5 stages, which barely have anything to do with the movie and Batman plays very little like the movie version of him. Instead of being a walking tank (though he is) Batman, along with his punch, relies also on a gun with 3 attack options and a very useful wall jumping ability, necessary to get through some of the more difficult parts of the game. The game is short but very hard and will kill you many times especially in the later levels. Also the music rocks.
Goldeneye is important for a couple reasons, one being the best movie game of all time and also for bringing a great console only FPS experience to the consoles. What is amazing is that this game was given a lot of time to mature as it was released 3 years after the movie it was based on which given the a nature of movie-based games is almost entirely unheard of. What Rare gave us was a game that followed the plot reasonably well while expanding the narrative quite a bit. Though I'm pretty sure what most people remember is the multiplayer. Many hours were lost playing deathmatch on this game and is typically what people remember the most. It was such a nostalgic game that Activision gave Wii owners an exclusive update of the game, which while different from the N64 game, plucked on the old nostalgia heart strings for many of us.
Honorable Mentions: Spider-Man 2 (GCN, XBox, PS2), Journey to Silus (NES) (it was meant to be a Terminator based game and it shows), Lion King (SNES/Genesis)
This summer we have a glut of super-hero movies, the last Harry Potter film, a new Pixar film, another Transformers movie that will probably disappoint and who knows what else. And with this comes video games based on said movies, which are almost invariably rushed and released to coincide with the movie as a cash-in rather than a game that can stand on its own. It is an unfortunate reality that we all have to live with that have plagued games since the earliest days, whether it was the disaster known as E.T. the video game for the Atari 2600, the games that the masters of licensed crap LJN released for the NES or modern day disasters like Iron Man, these games typically only sell because of the name and little else.
But despite this overall bleak view of games based off movie, there is still many good to great movie based video games that are more than a licensed cash-in. And while these are my favorites, there are more out there.
Top 5 Movie Games
5. Batman Returns - SNES
A 2D Final Fight styled beat-um up from Konami, this game had you more or less following the path of the movie as you bashed your way through The Penguin,, his army of clowns and dealing with the mysterious Catwoman. The games has 3 game styles, the standard Final Fight-style stages, 2D platforming stages and 3D-ish driving stages. The best part of the Final Fight-style stages has you kicking the crap out of the clowns, not to mention throwing them into the background to bash against the walls. The 2D platforming is basically the same controls but enemies die in one hit and you have do some kinda clunky platforming. The 3D-ish driving stages usually have you surviving a horde of motorcycles and a boss fight. Not much to say as you just control and shoot. Despite the iffier modes, the overall package is fantastic.
4. Little Nemo: The Dream Master - NES
As you may recall from my retro review of Little Nemo, this is a game based off a movie. Now not very many people knew this because to be honest, how many people actually saw Little Nemo: Adventures in Slumberland? This game benefited, like many on this list actually, from not really following the movie's story and being its own game. So instead you go into many dream themed environments to rescue King Morpheous from the Nightmare King and save Slumberland. And considering it was made by Capcom who had an almost impeccable 8-bit line-up you really can't go wrong with this great platformer.
3. Aladdin - SNES/Genesis
While I am kind of cheating with this one as the Aladdin games for the SNES and Genesis are very different games. The SNES one, made by Capcom, is more or less a straight-up platformer that focuses on Aladdin's nature as an acrobatic thief to traverse the levels. The Genesis one, made by Virgin Interactive, is a hack and slash with beautifully drawn character sprites and is easily the more well-known of the two. Both games pretty much follow the plot with some amusingly similar plot deviation. While both are good, I prefer the Super NES one for the overall package and also that I feel it is more akin to how Aladdin would actually traverse his world. But preferences will differ.
2. Batman: The Video Game - NES
Yes I have two on here. But I especially picked this one because as far as I know it may very well be the first good movie based game ever. While not following the movie's plot from what I can tell, there are references to the movie in cutscenes but the seem thrown in to give the game a semblance of relation to the movie. The game goes through 5 stages, which barely have anything to do with the movie and Batman plays very little like the movie version of him. Instead of being a walking tank (though he is) Batman, along with his punch, relies also on a gun with 3 attack options and a very useful wall jumping ability, necessary to get through some of the more difficult parts of the game. The game is short but very hard and will kill you many times especially in the later levels. Also the music rocks.
1. Goldeneye 007 - N64
Goldeneye is important for a couple reasons, one being the best movie game of all time and also for bringing a great console only FPS experience to the consoles. What is amazing is that this game was given a lot of time to mature as it was released 3 years after the movie it was based on which given the a nature of movie-based games is almost entirely unheard of. What Rare gave us was a game that followed the plot reasonably well while expanding the narrative quite a bit. Though I'm pretty sure what most people remember is the multiplayer. Many hours were lost playing deathmatch on this game and is typically what people remember the most. It was such a nostalgic game that Activision gave Wii owners an exclusive update of the game, which while different from the N64 game, plucked on the old nostalgia heart strings for many of us.
Honorable Mentions: Spider-Man 2 (GCN, XBox, PS2), Journey to Silus (NES) (it was meant to be a Terminator based game and it shows), Lion King (SNES/Genesis)
Wednesday, January 26, 2011
Wallpaper Wednesday: A Puppy, a Demon, and a Ghost walk into a bar...
Welcome to Wallpaper Wednesday! The place where I showcase various gaming wallpapers.
Now, maybe I'm just feeling guilty it's nearly thursday, or maybe I just am feeling generous but I have multiple tonight, a bonus if you will. They wont ALWAYS be Nintendo-related but I haven't come across much that wasn't Nintendo that I liked.
This one I just found nice in its simplicity and cuteness, based on the upcoming game I believe.

This was a different kind of Majora's Mask wall than I'm used to seeing. Spoiler alert though... (come on now, it's been 11 years).

Now, maybe I'm just feeling guilty it's nearly thursday, or maybe I just am feeling generous but I have multiple tonight, a bonus if you will. They wont ALWAYS be Nintendo-related but I haven't come across much that wasn't Nintendo that I liked.
---
Okamiden
This one I just found nice in its simplicity and cuteness, based on the upcoming game I believe.

---
Majora's Self
This was a different kind of Majora's Mask wall than I'm used to seeing. Spoiler alert though... (come on now, it's been 11 years).

Friday, December 17, 2010
Super Smash Land: Demo Out Today!
Super Smash Land is a demake of Super Smash Bros. that is made to look like it came out on the original Game Boy. I love the idea of making demakes (like the Left 4 Dead demake here), maybe it's just the nostalgia getting to me. It's made in Game Maker 8, which is a program that one of my friends is very efficient in, though I have a feeling he's going to be extremely envious of this developer's talents.
You can download the demo here.
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