Showing posts with label Puzzle. Show all posts
Showing posts with label Puzzle. Show all posts

Friday, December 10, 2010

Review: Angry Birds

Angry Birds (by Rovio) was a game I had heard a little bit about via some podcasts I listen to. I heard it was a lot of fun but I don't traditionally buy games for my Android phone. Earlier this week I discovered that it in fact was free! and Ad-based. Knowing that, I hopped right onto the Android Marketplace and downloaded the first great game to grace my phone.

The game is essentially a trajectory-puzzle game. You start with a level, a small arena if you will. On the left side is a small infantry of birds. The amounts and kinds of birds change depending on the level. On the right side are the pigs, the enemies. They are strung around a playground of sorts made of girders, glass, wood, boulders, and other obstacles you have to either bust through or get around. The purpose is to destroy the pigs via collisions by either the in-game assets or the birds. The birds fly, not with their wings, but with a giant slingshot. You choose the angle and the speed on the launch. This gameplay is simple yet addictive. I find that I get frustratedly determined to beat a level, only to find myself deciding I'll stop after the next. Then... the next... and another. It's kind of hard to break myself away from this game.

There are multiple kinds of birds found in your arsenal. The game starts by providing only your standard red birds. These are essentially balls because they do nothing but get launched and land and roll. No special powers. Soon though you are introduced to other birds. There are toucans that boomerang, bluebirds than act as shotgun shells, kamikazi yellow birds, egg bombers, and more. You don't ever get to decide what to use or what order to use them. That is level-dependent which is where part of the challenge comes from. The enemies eventually upgrade too with some of the pigs wearing cement helmets for instance. This makes them take longer to destroy.

The music is pretty simple but still nice. It's low-key so not to be distracting but still interesting enough to fit the theme. I however don't miss it when I have my phone's audio off to save battery. Same goes for the sound effects. They're nice and all but nothing special. You don't play this for the audio anyway.

There is a ton of content in this game. To start, the first level (and all subsequent levels) have a rating system dependent on a points system. If you do well, you'll earn three stars. If you just manage to barely complete the level, you'll earn one. So far it seems the stars might just be for completionists but I haven't yet beaten all the levels or even gotten more than just one star in them all to know if anything special happens. Still, even if you don't care about the stars or points, you'll find there to be a plethora of levels for you to play in. World 1, titled Poached Eggs, has three sections comprised of around 21 levels per section. Then there's three more worlds to unlock (which have been additional content released over the past year the game has been out). There's also a bonus section called "Bonus Eggs" which can be found in the levels. Collecting one opens up a special level to try.

Recently they released a Halloween themed pack and a Christmas themed one too. The Halloween pack, titled Trick Or Treat, is a set of spooky-themed levels. The other pack contains 25 levels but as of today, only ten are available. Each day until Christmas a new level can be downloaded and unlocked in the game. This acts like an advent calendar of sorts. Best part of all this is that it's free too! The holiday bonus levels include new terrain like snow blocks which easily wipe away for chain reactions and the enemies can be found wearing snow caps in the cold weather. Like I said, TONS of content.

I've been playing this on my HTC Evo phone. The large and bright screen makes for an easy to play game that is likely just as easy to play on smaller screens. It is available on the iOS, Android, Meeko, webOS, and Symbian^3 platforms. I don't know if it still costs money on the iPhone, but I was able to download it for free without problem on my Android device.

The Verdict:
A colorful and fun way to pass the time. Watch out for the addictive 'pringles' problem... the, "bet you can't have just one."

What I liked:
Levels are creative. Lots of bird variety for weapons. Physics are pretty solid. It's free.

What I didn't like:
The ads can occasionally be cumbersome in seeing things in the corner but this only occurs on select levels. The music, while not bad, could get annoying after a long game session.

Wednesday, October 13, 2010

Review: Picross 3D

Hm, it's been about three weeks since the first review on the site, so I thought I would go ahead and make another. The reviews may be scattered like this until we get more editors.

Well, here is my opinion on Picross 3D. Now, I didn't actually 'complete' the game. As in, doing every single puzzle, but I just about have. I figured I would write a review while I'm still into the game rather than after I've finished it and forgotten about it.


I bought this back when it came out in May so I could have a new game to play on the plane ride to my vacation to San Diego. I feel like I made the right choice because the puzzles lasted me a lot longer than I thought they would. I've been playing the game off and on since then, and it's always good to get my thoughts flowing after a hard puzzle.

I never played the original Picross DS, but I have played an online version of Picross called HeroGlyphix, and I recommend anyone to go play it on that site! The original Picross deals with a square of a certain size and amount of squares inside of it. There are numbers on the edges of each row and column to give you clues as to what squares are part of the image you're trying to uncover. Picross 3D is basically the same concept, but with an added dimension, depth, and instead of just having numbers on the rows and columns, there are hints on every face of the cube or rectangular prism that you are working on.

In pretty much every case, I was able to figure out the puzzles by using logic techniques the game taught me in the beginning levels. There are some however, that have me scratching my head and force me to guess. I'm not sure if I just ran out of logic to go on, or I'm just not seeing the clue that's so obvious to someone else. I have gone back to puzzles that have given me trouble before to get a better star rating on them to unlock more puzzles, and I think to myself, 'Why did I have trouble with this?'

The difficulty curve in the game is quite balanced. There is never a time that I thought a puzzle that I was on was too hard for the level. There's also the shear amount of puzzles that makes this game last so long. You can also create your own puzzles and not only that, the game allows you to download more from either the official source or from your friends.


The Verdict:
Overall, the game's amount of content and the very smooth difficulty curve allows me to recommend Picross 3D to everyone.

What I liked:

  • Amount of content
  • Balanced difficulty
  • Virtually limitless replayability

What I didn't like:

  • Some puzzles go over my head, and I have to guess