Showing posts with label Ico. Show all posts
Showing posts with label Ico. Show all posts

Friday, August 19, 2011

Retro Reviews: Ico


Ico was released in 2001 developed by Team Ico and published by Sony Computer Entertainment.

Ico is a fairly unique game all things considered. In an era of a game presentation becoming more and more complicated, Ico was presented as something relatively minimalist and spartan while giving those who played it a wholly immersive experience that attains an experience that many story-driven games wish they could reach.

Ico is about a boy born with horns, which is considered a bad omen by the people of his village. As a means of removing the omen from the village he is taken by his people to an ancient castle where he is placed in a sarcophagus as a sacrifice of some sort to the ruler of the castle, The Queen. After a quake causes Ico's tomb to crash to the floor, he manages to escape from it and starts looking for an escape from the castle. Soon after he runs across a mysterious girl locked in a cage and frees her. Unfortunately they do not speak the same language but Ico is determined to help the girl, Yorda, also escape from whatever fate she is to face in the castle.

It won't be an easy task as the castle Ico and Yorda are in is ancient, decrepit and filled with puzzles. Not only that, the Queen's minions, shadows, will try to steal Yorda away from Ico to take her back to the Queen. It will be up to Ico to not only fight off the shadows but to lead Yorda through the hazards of castle as well.

The best way I can describe the gameplay would be a somewhat simplified take on 3D Zelda. While not based around collecting keys or items and generally being more linear the use of block puzzles and pulling switches to alter the environment always give me that Zelda feel. Your basic goal is to guide Yorda from one location as another. Sometimes she can be used as a temporary weight but most of the time you just have to make sure not to get too far way from her for if you do, shadows will come. The biggest problem with Yorda is that Ico has to lead her by the hand up and over obstacles though occasionally her limited path finding abilities will have her climb up things and save you the hassle of leading her. She has a tendency to stray but she won't ever go to far and will usually come back if Ico gives her a call.

The battle system in Ico is also very simple. Since Ico obviously isn't a trained fighter what he has for a fighting style is more or less flailing around with whatever weapon he has at the time. It works for the most part but until you get access to swords later in the game, it takes a long time to kill the shadows with the 2x4 you find all over the place and the enemies can swarm you making it difficult to get to Yorda if she is taken to a location far from you. Though to be fair the fighting is not really a focus of Ico, even it is a common occurrence.

Simplicity is also a fixture of Ico's graphics. While beautiful to look at the surroundings are stark, perfectly fitting a long abandoned castle. This makes for a very atmospheric game that doesn't overload the senses with a ton of graphical effects, outside of generous bit of bloom lighting.

There are some signs of the game's origins as a Playstation title especially in Ico and Yorda's movements. There is something about how their models are built and animated that sometimes feel like they just upgrades from how it was on Playstation. There is a ragdoll style effect that is especially noticeable on Ico. Just makes him weirdly gangly despite not being particularly tall for a kid his age.

The music in the game is also appropriately spartan. The songs that are there are memorable especially the credits theme and the weird music that plays when the shadows attack adds tension to the scene. The rest of the background music is environmental sounds that further add to the atmosphere of the world. The voice acting for the game, the small amount there is, does the job well but since the game isn't in English and features I think two made up languages it is hard to judge.

In the end, Ico is a over-looked but classic early PS2 game. And the reason why I review it now is that the Ico/Shadow of the Colossus Collection comes out for the PS3 next month. It'll not only be in HD but us in North America will get the better version that was released in Europe and Japan with extras. Frankly I can't wait. And this will hopefully lead up to Team Ico's next game, The Last Guardian finally getting its release next year. And hopefully like its predecessors will provide an engrossing story through its gameplay rather than overabundance of cut scenes.

Pros/Cons
+ Very immersive atmosphere
+ Great puzzle design
+ Sparse and gorgeous environments
+ Lack of interrupting cut scenes keep things immersive
+ Beautiful credit theme
- Very short
- Some remnants of Playstation origins evident.

Tuesday, July 5, 2011

Trailers: Ico and Shadows of the Colossus HD

Ico and Shadows of the Colossus rank as 2 of the top 3 games I played for the PS2 and we are lucky to get them in one collection. Japan is getting kinda hosed on that deal though they do get the benefit of full boxart.





The collection is due to be released September 27th. I am excited. If you have a PS3 and have never played these gems, I implore you to buy the collection. Otherwise you'll make me sad and you don't want me sad, do you? And then go buy The Last Guardian whenever that is due to be released.

Sunday, June 5, 2011

What I Am Looking Forward to From E3

Admittedly I don't get too excited about E3, most of the stuff that is shown is usually a year or so away but there are always a few things to get eager about prior and I thought I'd make a list of the 5 things I'm very eager to see more of this year.

5 Things I Want to See At E3

- Upcoming 3DS games both carts and downloads

With the 3DS Virtual Console and Ware service due to come online this week (I believe), we could see the 3DS start shifting into gear as far as games goes as the system so far has started slowly. Not only that I want to see more information on new games that like Paper Mario 3D as well as brand new titles. We'll probably see more of Star Fox and Metal Gear Solid 3DS.

- Project Cafe

Despite posting that speculative spec sheet I'm taking everything with a grain of salt until we actually get to see the thing. It'll be interesting to see what is true and what is false and hopefully Nintendo can give us something we can all love.

- Skyward Sword details

I must know when this game is going to be released. The wait is killing me.

- The Last Guardian and Ico/SotC HD info

I'm a big Team ICO fan and their follow up to Shadow of the Colossus has me itching to get to play it. But information has been sparse, especially release details. I was hoping that by now the Ico/SotC HD Collection would already be out but that was also indefinitely delayed. Sure I have both on the PS2 but playing them up scaled will be fantastic.

- American releases for The Last Story and Xenoblade

The one thing that has really frustrated me and Nintendo fans is NoA's apparent lack of interest in at least bringing over games that the, for the lack of a better word, hardcore fans would appreciate. With the Wii obviously on its last legs having these two games and Skyward Sword would make the death at least a graceful one.